Showing posts with label Generators. Show all posts
Showing posts with label Generators. Show all posts

Thursday, November 8, 2018

Sci-fi Adventure Location Generator


It isn't until you see the wreck that you realize why space scares you. It's the silence. The stillness. It makes you think of hidden things, lurking things. Now you're wondering how many hideaways there are on that motionless metal goliath, storage lockers and ducts for all manner of things to crawl into and gestate. Biding their time. You shouldn't have come here. That icy trickle down your back tells you that you should have stayed planetside. But now you've got a job to do, and this silent metal tomb is here, before you, waiting.

Monday, November 5, 2018

Histories of the Blasted Lands

Noble penitents, pilgrims, and caravaneers seek to build hopeful societies on hills of bones, ignoring the feverish tales etched into dusty stone by starving vagrants who only faintly remember the madness that came before. The schemes of long-lost empires still play out, warped beyond recognition by the passage of time. The slumbering prison-bodies of Gods lurk deep beneath the earth, waiting to be awoken.
At a certain depth, history is no longer passive. It infects. It waits in the dark for the foolish to stumble upon it. Whatever the elders told you, ignorance is not the resting state of the human mind, it is a defense mechanism, a mental martial art honed by generations in order to forget histories of madness and exploitation, the kind of trauma that scars the faces of worlds.

(Each variable has ~40 results, but the table only chooses from 12 of them. The number of "centuries ago" modifies which set of 12 results the table chooses from, making it seem like history is moving through different periods with their own themes. The limit is ~40 centuries in, where it'll start giving you a pre-creation response message.)

Centuries ago:
0

Sunday, November 4, 2018

Mothership, Dead Planet: Derelict Ships Generator




(This is the automated version of the Derelict Ship Generator from the brilliant module, Mothership, Dead Planet.)

Wednesday, October 31, 2018

Spirits of the Blasted Lands



All the travelers and penitents of the Blasted Lands know to venerate the Spirits, for they are the unseen magisters of all that is. Rulers of the places between spaces, they make the waters flow and chart the paths of sun, moon, and stars throughout the sky.




Friday, October 19, 2018

Multifarious Mutated Monstrosities



They lurk within the crevices of these lands, emerging to howl at moons that do not exist, stringing up the guts of heroes foolish enough to hunt them, devouring entire villages due to ceaseless hunger. They carve swathes through histories. Travelers swap tales of death given teeth and claws, and the stories become stranger with every telling. The tales are all true, in the very worst of ways.



You find this creature

It is feeling

It is

With

That can

Long ago, this creature

can be carved from its corpse.



This table was made with assistance from the excellent Goat Wizard from the OSR Discord!

Thursday, October 18, 2018

d36 Automated Encounter Complications

Made this table out of overlapping sticky notes on my DM screen. It looks very janky, but it works pretty well, so I decided to automate it. When I end up making biome posts for the blasted lands I will most likely expand this further with subtables and then create a version of this for each of the biomes.



1 Terrain shifts dangerously.
             1 Sinkhole/cave-in from below.
             2  Rockfall/treefall/collapse from above.
             3  A new hazard appears.
             4  An unseen hazard becomes triggered.
             5  Dangerous weather or gas effect begins.
             6  Utter catastrophe, entire surrounding area is falling apart.
2 Terrain shifts dynamically.
             1 New difficult terrain appears.
             2 New obstacle appears.
             3 Existing obstacle is removed.
             4 A new point of interest appears.
             5 A hidden area is revealed.
             6 Hidden loot is revealed.
3 Enemy changes.
             1 Simple mutation.
             2 They use a hidden item.
             3 They unleash hidden powers.
             4 They display sudden ferocity/heroism.
             5 They recieve a boon/reward from their god.
             6 They decide to flee.
4 Wandering monster appears.
             1 Scavenger looking to clean up scraps.
             2 Scavenger looking to fight the wounded winners.
             3 The enemies' natural predator.
             4 The PCs' natural predator.
             5 A truly coincidental random encounter.
             6 The apex predator of the region.
5 An enemy appears.
             1 Reinforcements/more of the existing foes.
             2 An ally of the enemies.
             3 A bounty hunter with a bounty on the PCs.
             4 A familiar evil npc.
             5 An evil adventuring party.
             6 The alpha of the pack or leader of the organization, with their retinue.
6 A potential ally appears.
             1 Law enforcement of the region, attracted by commotion.
             2 An enemy of the enemy appears.
             3 A bounty hunter with a bounty on the enemy.
             4 A small neutral adventuring party.
             5 Friendly familiar npc.
             6 Friendly adventuring party.