1 Terrain shifts dangerously.
1 Sinkhole/cave-in from below.
2 Rockfall/treefall/collapse from above.
3 A new hazard appears.
4 An unseen hazard becomes triggered.
5 Dangerous weather or gas effect begins.
6 Utter catastrophe, entire surrounding area is falling apart.
2 Terrain shifts dynamically.
1 New difficult terrain appears.
2 New obstacle appears.
3 Existing obstacle is removed.
4 A new point of interest appears.
5 A hidden area is revealed.
6 Hidden loot is revealed.
3 Enemy changes.
1 Simple mutation.
2 They use a hidden item.
3 They unleash hidden powers.
4 They display sudden ferocity/heroism.
5 They recieve a boon/reward from their god.
6 They decide to flee.
4 Wandering monster appears.
1 Scavenger looking to clean up scraps.
2 Scavenger looking to fight the wounded winners.
3 The enemies' natural predator.
4 The PCs' natural predator.
5 A truly coincidental random encounter.
6 The apex predator of the region.
5 An enemy appears.
1 Reinforcements/more of the existing foes.
2 An ally of the enemies.
3 A bounty hunter with a bounty on the PCs.
4 A familiar evil npc.
5 An evil adventuring party.
6 The alpha of the pack or leader of the organization, with their retinue.
6 A potential ally appears.
1 Law enforcement of the region, attracted by commotion.
2 An enemy of the enemy appears.
3 A bounty hunter with a bounty on the enemy.
4 A small neutral adventuring party.
5 Friendly familiar npc.
6 Friendly adventuring party.
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ReplyDeleteThe most useful random table I've seen since a long time. Rolling dices just for rolling dices is a big mess in standard RPG. It's a common beginner mistake. Thanks!
ReplyDelete