“The
Unseen Masters of Il'Ignoth saw empathy as a weakness to be purged from their
minds, as well as a method to cripple and control lesser beings. The devised
spells to harness and connect, to turn their sentient foes’ inbuilt empathic
sense against themselves. But their arrogance blinded them to the fact that
empathy can be a strength, and when their slaves realized this, it would spell doom
for the Masters of Il'Ignoth.”
Empathy: Psychically linking entities so that they mirror damage and healing between each other.
ENEMIES
Thrall Empath: A
withered husk of a man with arcane machinery implanted into his skull. Hoarse
rattling voice pleads “kill me…”
All damage Thrall Empaths take is broadcast to all
other creatures within 40 ft as they experience its pain. Any magical healing
it experiences is broadcast in the same way. When a Thrall Empath dies, all
creatures within 40 ft must make a (lenient) death saving throw as they, too
get pulled along with it.
Send one of these guys at the PCs as the first
encounter. Let them kill it, freak out at their lost hp, mentally digest its
ability, etc. Then at some later time, throw three or four at them. And yes,
multiple Thrall Empaths can totally feedback loop off of each other. If your
players are smart and realize this, they will immediately enter
lateral-thinking-combat-mode, which is where you want them. If they don’t
realize this and execute numeric-optimization-combat-mode, the ensuing TPK is
on them, not you.
Thrall Empaths can come in all shapes and sizes.
Little twisted twitchy ones, big hulking smashy ones, dainty tall spindly ones,
limited only by your descriptive power and stat-blocking skills.
SPELLS
Empathic Bond: Two creatures now have a psychic
link, and any damage or healing one of them takes gets mirrored onto the other.
Empathic Beacon: One creature now broadcasts the
damage or healing it takes to all other creatures within 40 ft.
This is super cool! I like the idea of applying network dynamics to tabletop conflict, will definitely be thinking this over and trying to come up with some similar ideas of my own!
ReplyDeleteThanks! Glad to add this to the idea pool!
DeleteThis was my favorite result of trying to come up with encounter ideas that encourage my 5th edition players to break from their optimized damage combat routines (which are really easy to fall into in 5e) and into some lateral thinking, with the hopes that once they realize how effective creativity can be, they'll lean towards using it in other encounters.
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