Copied from my old G+ post on the Lamentations page.
BACKGROUND:
-This was my first time running anything old-school, so I decided to run my favorite OSR system, Lamentations.
-My
players were mainly used to 5e but wanted to see what the OSR is all
about. They're masochists and rolled stats in order and rolled spells
randomly.
-The Magic User rolls randomly for spells and gets Summon.
-Players
read the 15 or so pages of rules for Summon and unanimously agree it's a
Good Idea and should be cast first thing every fight.
IT BEGINS:
-First
fight: MU casts Summon. Brings forth a 2 HD fungus with no special
powers or properties. Fungus is Extremely Vexed and MU must choose
another PC to be sacrificed to its Supreme Vexation. After heated debate
under timed pressure, they choose the other magic user, who blinks out
of existence to what was surely an eternity in the Plane of Mycelial
Torment.
-Player rolls up his second character, and gets crazy power stats.
-Party affirms that casting Summon is still a Good Idea.
ROUND 2
-During
the second session, party decides to ambush a fairly scary weapons
shipment (the soldiers outnumbered them about 2 to 1 and had firearms as
well as a wagon-mounted gatling gun).
-The PCs get a pretty slick
ambush setup going with caltrops, triggered rockslide, and some
impressive uses of lard. Everything short of bees (note to self,
increase availability of bees).
-Fight starts, MU casts Summon.
Brings forth a much more impressive 4 HD air creature with Humming
Genitals that has 240 move speed and is immune to normal damage.
-Loses
the fight to control it by a large margin. Air creature is now hostile
and causes everyone within 100 ft (everyone in the encounter) to
randomly switch bodies.
-I go into DM emergency mode and decide that
there were 14 soldiers in the caravan, which means the total amount of
bodies in the encounter are 20, so that I can quickly make a d20 chart
with everyone on it so they can roll to see where they end up.
-PC
Fighter ends up in PC Specialist's body. PC Specialist, MU, and Cleric
all end up in random soldier's bodies. One PC's henchman and the enemy
MU switch bodies. Another PC's henchman ends up as the gatling gun
operator. Soldiers fill all remaining bodies.
-Complete chaos ensues.
-The air creature is attacking the PCs bodies that are filled with confused, panicking soldiers.
-All
the soldiers' bodies are crammed into one wagon. PC MU in soldier's
body immediately casts Summon again, bringing forth a Kelp creature who
he manages to control. It appears inside the wagon, suffocating everyone
in kelp. Everyone inside the wagon tries to escape, and they emerge in a
disgusting kelpy pile.
-Meanwhile, the enemy MU in henchman's body
casts... you guessed it... Summon. For 10 hit dice. I'm cackling
maniacally. Rolls... turns out it's a balloon... with no appendages or
powers... (maniacal laughter dies out). At least the enemy MU has
control of it.
-PC Fighter-in-Specialist body sneak attacks enemy MU, killing him instantly.
-BALLOON IS ROGUE, repeat, BALLOON IS ROGUE.
-Balloon
decides to go after its natural prey: air. It charges the air creature
and the world's dumbest Kaiju battle ensues, with the Balloon winning
handily and stuffing the humming-genitalia'd air creature into itself,
before turning back to the main battle.
-The kelpy pile of people has
performed mitosis and created two distinct masses: the PCs in soldiers'
bodies and Kelpo on one side, and an enemy soldier firing line on the
other.
-Kelpo charges the firing line but takes many musket shots,
and finally goes down to bayonets after killing 2 soldiers. RIP Kelpo,
you will be remembered in song.
-The Cleric in soldier's body has
spent his time climbing up to the gatling gun, and he and the henchman
in soldier's body finally figure out how to use the damn thing. They
proceed to mow down the rest of the firing line due to insane rolls.
-Balloon
reaches them. It rears up in the noonday sun, glorious and terrible,
and defeated humming can be heard from within. It body slams the Cleric
in soldier's body, taking him to exactly 0 hp.
-Henchman in soldier's body, screaming bloody vengeance, gatlings the Balloon as the rest of the PCs hack at it with machetes.
-The
air creature, sensing its time is now, emerges forth through the many
holes as the Balloon sags, deflated, into the dusty annals of forgotten
history.
-PCs realize they cannot even inflict damage on this thing,
and that the Balloon was the only thing keeping them from its humming
wrath.
-PCs run about screaming and attempt many hijinks, until the
MU and a henchman find a rune covered power suit in the other wagon and
try to activate it by guessing words. After shocking themselves and
setting themselves on fire, they activate the suit's janitorial mode and
vacuum the air thing up, where it remained, humming feebly, until its
summon duration expired.
-Combat ends. Time to do a saving throw to
see who gets to return to their original bodies. The MU succeeds and
goes into his original body. The Cleric fails, and stays in a body that
had far higher physical stats than his original one (he originally had 5
CON). The Fighter fails, and stays in the Specialist's body. The
Specialist succeeds and also goes into her body, creating this awkward
two-souls-one-body scenario. Two of the henchmen (who were orcs) fail
and stay in their new human bodies, and now face some very difficult
cultural identity issues. One henchman succeeds but goes into his dead
body (the one that was hijacked by the enemy MU) and dies instantly.
-PCs weigh the pros and cons and declare that Summon remains to be a Good Idea, and should be cast first thing every fight.
TAKEAWAYS: After a discussion with the players, we came to these nuggets of wisdom.
1. Cast Summon. Do it. Do ittttttttt.
2. Need a way to ensure more appendages/powers (without creating so many that the creature is unworkable). Only one creature in this entire story had an appendage and none had powers.
3. OPTIONAL Find a way to entice players to cast it more. See takeaway #1. Maybe less overtly lethal but more creatively interesting consequences for failing to control the creature.
Friday, August 24, 2018
Wednesday, August 22, 2018
Empathy
“The
Unseen Masters of Il'Ignoth saw empathy as a weakness to be purged from their
minds, as well as a method to cripple and control lesser beings. The devised
spells to harness and connect, to turn their sentient foes’ inbuilt empathic
sense against themselves. But their arrogance blinded them to the fact that
empathy can be a strength, and when their slaves realized this, it would spell doom
for the Masters of Il'Ignoth.”
Empathy: Psychically linking entities so that they mirror damage and healing between each other.
ENEMIES
Thrall Empath: A
withered husk of a man with arcane machinery implanted into his skull. Hoarse
rattling voice pleads “kill me…”
All damage Thrall Empaths take is broadcast to all
other creatures within 40 ft as they experience its pain. Any magical healing
it experiences is broadcast in the same way. When a Thrall Empath dies, all
creatures within 40 ft must make a (lenient) death saving throw as they, too
get pulled along with it.
Send one of these guys at the PCs as the first
encounter. Let them kill it, freak out at their lost hp, mentally digest its
ability, etc. Then at some later time, throw three or four at them. And yes,
multiple Thrall Empaths can totally feedback loop off of each other. If your
players are smart and realize this, they will immediately enter
lateral-thinking-combat-mode, which is where you want them. If they don’t
realize this and execute numeric-optimization-combat-mode, the ensuing TPK is
on them, not you.
Thrall Empaths can come in all shapes and sizes.
Little twisted twitchy ones, big hulking smashy ones, dainty tall spindly ones,
limited only by your descriptive power and stat-blocking skills.
SPELLS
Empathic Bond: Two creatures now have a psychic
link, and any damage or healing one of them takes gets mirrored onto the other.
Empathic Beacon: One creature now broadcasts the
damage or healing it takes to all other creatures within 40 ft.
Thursday, August 2, 2018
Hi
This is my blog
Some stuff about the person who is also a me:
-I like my fantasy done weird and garnished with a sprig of sci-fi
-Also the English Language was built to be mutilated most likely
-People have told me not to reinvent the wheel but goddamn it my triangular wheel will revolutionize the world! They will see! They will all see
Some stuff about the projects that thisrogue sentient AI upstanding member of the social organism is working on:
-Blasphemous innovative energy-and-ratio-based magic system based on science.
-Hideous bestiary of weird things and weird takes on old classics.
-Removing abstractions like hp and replacing them with horrid, traumatic woundings.
-Building a fleshscape setting based on a blend of body horror sci-fi and weird tribal animism.
-Three small adventures centering on sharp objects, plagues, and industrial production.
-Pursuing efficiency and quickness in tables and die-rolling
-Discussing various aspects of worldbuilding and game design.
-Reviewing various RPG and OSR products.
Some stuff about the person who is also a me:
-I like my fantasy done weird and garnished with a sprig of sci-fi
-Also the English Language was built to be mutilated most likely
-People have told me not to reinvent the wheel but goddamn it my triangular wheel will revolutionize the world! They will see! They will all see
Some stuff about the projects that this
-
-Hideous bestiary of weird things and weird takes on old classics.
-Removing abstractions like hp and replacing them with horrid, traumatic woundings.
-Building a fleshscape setting based on a blend of body horror sci-fi and weird tribal animism.
-Three small adventures centering on sharp objects, plagues, and industrial production.
-Pursuing efficiency and quickness in tables and die-rolling
-Discussing various aspects of worldbuilding and game design.
-Reviewing various RPG and OSR products.
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